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Async Programming Anti-patterns

Async code fails when concurrency is unowned, unbounded, accidentally blocking, or introduced where waiting was never the bottleneck.

flowchart LR J[Junior: fake async and sequential awaits] --> M[Middle: unbounded fan-out and fire-and-forget] M --> S[Senior: sync-over-async and retry storms] --> P[Professional: systemic review]
flowchart TD A[Async design] --> B{Waiting dominates?} B -->|No| C[Keep sync or use parallel compute] B -->|Yes| D{Owned and bounded tasks?} D -->|No| E[Leaks, overload, silent failure] D -->|Yes| F{No blocking on loop?} F -->|No| G[Starvation] F -->|Yes| H[Viable async design]

Choose a level

Level Guide You are done when
Junior Fake concurrency You can spot fake async and accidentally sequential awaits.
Middle Unbounded and unowned tasks You can bound fan-out and replace fire-and-forget.
Senior Deadlocks and retry amplification You can prevent sync-over-async and cancellation/retry failures.
Professional Systemic async review You can review lifecycle, capacity, and runtime hazards together.

Practice rule

For every spawn, identify the owner, concurrency bound, deadline, failure observer, and shutdown behavior. Missing one is a design defect.