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Producer-Consumer

One or more producers generate work; one or more consumers process it, through a shared, bounded buffer that coordinates the handoff. The pattern underneath almost every queue, pipeline, and streaming system covered elsewhere in this tree, at its smallest, single-process scale.

flowchart LR Junior["Junior: the shared buffer and why it must be bounded"] --> Middle["Middle: implementing it with a condition variable"] Middle --> Senior["Senior: multiple producers/consumers and starvation"] Senior --> Professional["Professional: producer-consumer at scale - lock-free ring buffers"]
flowchart LR Producer1[Producer] --> Buffer["Bounded buffer\n(shared, synchronized)"] Buffer --> Consumer1[Consumer]

Choose a level

Level Guide You are done when
Junior The shared buffer You can explain why an unbounded buffer between a fast producer and slow consumer is dangerous.
Middle Implementing with a condition variable You can implement a correct bounded buffer using a mutex + condition variable.
Senior Multiple producers/consumers You can explain how starvation can occur with multiple consumers competing for work.
Professional Lock-free ring buffers at scale You can explain how a single-producer-single-consumer ring buffer avoids locking entirely.

Practice rule

Before implementing a producer-consumer buffer, ask: "what happens when the buffer is full and a producer tries to add more, or empty and a consumer tries to take?" Both cases need an explicit, correct wait mechanism — get either wrong and you have a busy-wait or a deadlock.